Brigand Critical Thinking

 You're fighting a dirty thieving brigand

This is one of the dirty rotten scoundrels that stole all of the Meat from the coffers of Our Lady of Perpetual Indecision.

Hit Message(s):

He tries to cut your pursestrings, but misses and cuts your <leg> instead. Ow! Eek! Eek! Eek! Argh! Ow!

He punches you in the <lower back>, and it hurts way more than it ought to -- he must've been holding on to a roll of nickels. Ouch! Ugh! Ugh! Ooh! Ugh!

He tries to pick your pocket, and when he fails, he gets angry and kicks you in the <calf>. Oof! Ouch! Ow! Eek! Ugh! Ow!

He lunges toward you and tries to grab your wallet. He doesn't get it, but he does manage to bruise up your <foot> and your <ear>. Ow! Argh! Argh! Oof! Oof!

He clobbers you on the back of the head with a blackjack, and steals a bunch of your Meat. After you recover, you win it all back from him in a quick game of Pai-Gow Poker. Ow! Ouch! Ooh! Oof! Ow! Oof!

Critical Hit Message:

He finally manages to steal some of your Meat, but not the Meat in your wallet -- the meat that makes up your <arm>, your <ankle>, and your <calf>. Ooh! Eek! Ugh! Ooh!

Miss Message(s):

He tries to cut your pursestrings, but you've gotten into the habit of keeping your Meat in a fanny-pack, instead, so there's nothing for him to cut.

He tries to pick your pocket, but ends up mistakenly picking his own. How embarrassing!

He tries to clobber you on the back of the head with a blackjack, but you were never much of a gambler.

He tries to pick your pocket, but you catch him red-handed, because your pocket was full of red paint.

He lunges at you, but you pull his mask up over his eyes and he just flails around harmlessly for a little while.

Fumble Message:

He gets confused and accidentally mugs himself. You point and laugh as he lay unconscious. (FUMBLE!)


After Combat

You gain 800-1,200 Meat

Occurs at The Themthar Hills.

Notes

  • One of the sisters (Hippocampus, Cerebellum, Fornix, Colliculi, or Ganglia) will take the meat earned at the end of each battle and say, "Thank you for recovering this meat," with a different message based on the amount of Meat you've gathered.
    • If you fight another brigand (for instance, by use of a copied monster) after all the meat has been recovered, then the messages will start over at the beginning. However, the sub-quest has still been completed, and the Sisters will still take all of the dropped meat.
Meat EarnedWhat the Sister Says
0-25,000 Meat"Almost all of the Meat is still in the hands of those bandits -- please continue your efforts!"
25,000-50,000 Meat"You've recovered a good portion of the stolen Meat, but there's still plenty left."
50,000-75,000 Meat"You've recovered more than half of what was stolen, Adventurer! It won't be long now!"
75,000-100,000 Meat"You're almost done! It won't be long now until all of the Meat is recovered!"
  • Once you have gathered 100,000 Meat, a sister will take the Meat, with the accompanying message: "Thank you for recovering this Meat!" she says. "I think this is the last of it! However can we repay you for your assistance?"
    As a War Hippy: "Well," you say, "it would really help the war effort if your convent could serve as a hospital for our wounded troops."

    "Consider it done," she says. "Stop by whenever you need healing, and we'll be glad to assist you."
    As a Frat Warrior: "Well," you say, "it would really help the war effort if your convent could serve as a massage parlor. Y'know... to help our troops relax."

    "Consider it done," she says, winking. "Stop by whenever you're feeling tense, and one of our sisters will take care of you."
    • Completing this sub-quest out of uniform, such as with copied monsters, appears to give the Frat Warrior reward.
  • During this sub-quest, you do not gain any Meat from fighting the brigands. The only exceptions to this rule are the use of a meat vortex, a Mer-kin hookspear, or an activation of the Meat-stealing effects of the NPZR/Cocoabo/Hobo Monkey.
  • Stacking +meat drop effects will help you complete to the sub-quest faster, as all of the bonuses will affect the amount of Meat dropped.

References

  • The "dirty rotten scoundrels" line in the text references the movie and play of the same name.

These builds do not rely on special equipment, also they are by no means special. If youre gonna use this guide to improve your character, and say..want a bleed based build then by all means keep your bleeding skills and just look at what else i chose. Let’s see how this works out.

These tips are focused on efficiency, they arent in any way related to fun, thats something youll have to have without my help. This is why some builds will start completely different than the final class will be. Also, whenever i say, time to get whatever you like i think the additional skills, while usually good to have dont contribute much to the gameplay feeling the class has. From that moment onwards i will just add the skills i personally think are most useful, but explaining these choices would take too much time.

I dont think ill do all at once, will do them in TitanCalc order from top right to bottom left, sorry assassins.

Attributes: Putting leftover points into life is never a waste, i think putting them there is a fair plan for any build. That being said, i dont have to mention it again.

Warlock

Warlocks can be played in 2 ways, as a caster and as a melee char. In melee, Deathchill aura is a really great defensive tool, maybe even offensive for bleed builds. no matter how you start though, you have spirit mastery and should make good use of it, it provides for the easiest game start of them all.

Caster Warlock

Probably my favourite overall class, but thats personal i just love the way she plays. Caster warlocks “abuse” an awesome combo of skills: ternion attack and poison. that combination alone is extremely strong, as it pretty much negates any opponent in the vicinity. enemies who are struck by all three ternion blasts (pretty common since they are all aoe) have a 78,4% chance to be confused(higher with + skills), almost assuring they wont fight back. apart from that the warlock can get loads of pets for distraction and fire and forget dps.

attributes: all in int.

30 Skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

Basically rush to the liche king and once you have him start investing into ternion.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

once ternion is done get all your attribute points you want and 1 point into the first 2 liche king upgrades, so that when you reach a mastery shrine you can summon an awesome liche king. one point into outsider for bosses is never wrong.

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-8-0-0-0-0

id personally get the mastery to 4, max out nightshade and then go for mandrake. time to get whatever you like.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-0-0

210 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-8-0

why dont i put points into arcane blast? because i want my liche king to have energy for his soul blight skill that reduces enemy resistances by 47 wich is plain awesome.

Melee Warlock

Melee Warlocks use the deathchill aura in conjunction with poison to completely negate opponents speed. also some bleed builds exist amongst melee warlocks because due to necrosis they can get their bleeding damage through on all opponents.

attributes: id go for 408 dex (you never know when you need a bow) and rest into str.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

no matter if you dont want to melee later or you do, ternion is the best attack skill for starters, till you grow out of the staffs.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

this is probably as far as ternion will bring you. time to leave the field and skill out of it whenever you feel like it.

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-0-0

skilled out in favor for melee skills and poison now.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-1-6-0-0

notice im not going to get necrosis/bleed because thats harder to pull off than a plain build.

210 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-1-6-8-0

why leave alone traps when yours are the second best overall.

Illusionist:
Illusionists can be played in a purely supportive caster role spreading poison and plagues or as a melee, supported by lots of pets. Again you have a mastery thats better for starters than rogue is, so id advise you to stick to it. othewise the illusionist is probably one of the most defensive builds out there, using natures heart of oak and poison.

Caster Illusionist

this class really isnt fond about aggro thats why the damage it deals is quite low. the real damage comes from the up to 7 pets you can have, almost assuring that you wont be followed by many opponents at once.

attributes: int, maybe dex if youre not keen on getting critically hit with the high opponents miss chance, his reduced speed and all your distraction.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

wolves are awesome starters. heal them from time to time and thats all you have to worry about. get heart of oak to support them.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

while youre at it get the nymph too 🙂

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

the pets should do a well enough job yet. get ready to skill out of some stuff soon though, mainly regrowth will soon lose its potential.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-8-0

specced out of regrowth and added traos and poison. now you have all the pets you need and can spread poison via your staff attack.

210 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-8-0

now you can throw poisoned knives, drop traps, cast plague and sit back and watch what happens.

Melee Illusionist

This build uses the defensive and offensive buffs nature offer to improve your melee survivability quite a bit. a rogues biggest weakness is damage absorption and nature is a good helper there.

attributes: id go for 408 dex rest str again.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

basically the same start, due to wolves + heart being really good here.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

get yourself a nice defensive boost from the poison and blade honing and CS for damage output.

110 skill poins:
http://www.titancalc.com/TitanCalc.a…-0-8-0-0-0-0-0

time to get some attributes and improve on your poison. then its time for strength of the pack

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-1-6-0-0

after finishing the knives and strength of the pack its time to get whatever you like.

210 skill points:
http://www.titancalc.com/TitanCalc.a…-0-8-0-1-6-8-0

Brigand
Say hello to the second most common rogue builds. Brigands are synergy bombs, the traps perfectly interact with hunting. the pierce damage amplifiers and skills like study prey are just perfect for the rogue to force his pierce damage through. there are 2 types of brigands out there, trapper/spear brigands and bow brigands. While Brigands are exceptionally strong characters, they suffer from an utter lack of energy. Brigands bring 2 more problems: kiddies who love high damage values und insane dps are attracted to them. they are a good source of complete misinformation. and the offensive capabilites of a brigand often make you forget about their defense>brigands(especially melees) die very often

Trapper/Spear Brigand
Imho this is the strongest rogue build out there. The Trapper/Spear Brigand has the by far highest damage output of all classes, not counting stupid thorny mace builds. Highest damage values exceed everything any other class could even dream of (100k damage isnt much for the over the top ones). as it is now, a lvl 65 brigand can onehit legendary typhon with a critical hit. their traps are the strongest traps in the game and can deal quite a lot of damage when the brigand has to run.

attributes: 378 dex(408 if you want a bow as a secondary) rest str. now if you insist on putting like 4-6 points into energy ill pretend i havent seen it. id never do it and dont advise it but i understand you if you do.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

welcome to one of the slowest starters in the game. id say get a bow and spread poison like crazy. if you happen to have to kill undead, that sucks for you but lets face it, theres no skill in either mastery thats going to help you with that any time soon. other enemies usually immediately die to the poison

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

same thing as before but with better poison. its not documented very well but poison is really good at getting you through the first part of the game, as long as youre fine just ignoring undead and scorpions for a while. id still stick to a bow here, its safer at poison applying.

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

poison kicked. instead i got me a full set of traps and study prey. now undead drop like flies to the traps too. and you…just do your bow poison thing.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

time go get rid of the bow youre a trapper/spear after all. you get the throwing knives as you main means of spreading poison and lethal strike to get rid of bosses. study prey + lethal strike should onehit every nonred boss. most red ones need 2-3 max.

210 skill points:

http://www.titancalc.com/TitanCalc.a…10-6-0-0-0-6-0
call of the hunt is great, just not constant enough for a brigand to get it earlier. some people dont get trail blazing because if you get youll degenerate energy. 1 point into herbal remedy is an added extra. i like free poison res. the 3 points in monster lure are there so people dont complain that i left it off again. some people get a point in take down i have no idea why id want to charge into a group of enemies though.

Bow Brigand
Bow Brigands are a bit safer, being ranged after all. their damage output is… probably half of that of a spear brigand. and their traps lack blade honing(big deal). since marksmanship costs energy youll either guld a lot of postions or youll have to get energy absorption.

attributes: 408 dex rest str (even less need for the 4-6 energy since he cant keep up blade honing.)

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

wow the same thing… oh right i recommended getting a bow for the trapper/spear too

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

well, what’d you expect?

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

big surprise? i think not.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

time for a change. instead of knives you get marksmanship as some version of crowd control. puncuter shot helps spreading the poison faster. you also got your lethal strike here.

210 skill points:
http://www.titancalc.com/TitanCalc.a…-6-0-0-0-6-0-0

Just finish up hunting to get volley, trail blazing and call of the hunt. after that its time to get whatever you like. i personally dont like scatter shot arrows and marksmanship is a total waste imo.

Sorcerer
To many a sorcerers players annoyance i called that combination the probably weakest one out there. This is because these 2 masteries lack synergy. rogue really loves you to attack with a weapon, storm hates it and wants to cast spells, wich rogue hates. Im not saying the class is bad, after all i think a monoclass stormcaller can easily go through legendary with the right equipment. Sorcerers get extremely good throwing knives, but building around that is extremely hard because knives want str for bleed items, dex for pierce damage and int for the added ele damage, you have no whatsoever way of focusing.
That brings me to the typical 2 builds: Caster and Fighter.

Fighting Sorcerer
Fighter Sorcerers use Squall to eliminate archers while Using a weapon (spear/bow) to eliminate anything that comes close. Due to squall they dont have as much problems with archers if the throwing knives dont hit as other classes. They pay with unfocused damage, wich is usual equals to low dps.

attributes: id recommend int over str, once you hit your spear requirements. if you dont go for the ele damage you might as well play another rogue class.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

storm nimbus and envenom weapon give some awesome almost broken damage at the start of the game. i recommend you use a bow i doubt anything will survive the first hit.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

that damage per hit should boost you through normal.

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

damage skills almost done and very good poisoning too. also archers wont be much of a bother.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-1-1-0-8-0-0

kicked poison, added storm surge for defense, knives to poison enemy meeliers because they can get close. and got lethal strike. if youre totally melee focused you might want blade honing. if not its almost time to get whatever you like.

210 skill points:
http://www.titancalc.com/TitanCalc.a…-0-5-1-0-8-0-0

Caster Sorcerer
The caster sorcerer relies on the stunning of storms lightning spells to keep the enemies in check while his traps shred them to pieces. if the enemies are immune to stun he throws around flash powder and maybe throwing knives to confuse the enemies.

attributs: int

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

that makes those staffs hurt

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

not the most fun phase of all but youll eventually get trough it. its only act 2 normal after all, you should still be able to onehit your enemies.

110 skill points:

http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

that allows for heavy stun + traps fun now. as you see i kicked everything but the 1 point in storm nimbus. dont bother actually activating it, youll just need it for static charge once youre finished with squall.

160 skill points:

http://www.titancalc.com/TitanCalc.a…-0-1-0-0-7-0-0

poison + knives is pretty expensive so ill settle with flash powder for the time being. theres also one more problem with throwing knives: they need to be attached to the second mouse button if you want to deploy them quickly. just like squall and thunderball. see a pattern here? the second you press the flash powder button it activates. this is why i wont bother with poison knives at all. that being said one you have your eye of the storm its time to get whatever you want. ill take lightning because it can be used with mouse1.

210 skill points:

http://www.titancalc.com/TitanCalc.a…-11-1-12-8-0-0

i had no idea where to put those last 10 points.

Magician
I really wonder how the 2 weakest masteries in the game (imho) can make a good char but for some reasons magicians are quite popular. maybe its because everything thinks earth mastery is good at boosting trap dps wich is plain wrong. well magicians have very good skills and most of all, they have the core dweller and thus awesome staying power. actually Magicians play pretty similar to Sorcerers, just that they arent the center of mob aggro all the time and thus can wear more offensive equipment. Like sorcerers they can be divided into fighting type and caster type.

Fighter Magician
Fighter Magicians use the Core dweller to soak up most of the damage while they poison the enemies making sure that the CD pretty much remains unharmed. Earth enchantment unlike storm nimbus needs to be supported by items with + fire damage. since you already have your tank i recommend using a bow

attributes: enough str and dex to wear a spear/bow, rest int. there are str builds out there(after all stone skin and CD dont need int), my message to them is: get a brigand and max your monster lure.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

big surprise. poison is a good starter. who cares about skeletons. also 15% damage resistance never hurt, more like the opposite.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

CD is really nice to have. ah no sorry CD is awesome to have. yeah that fits. dont forget he likes heat shields too.

110 points:

http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

getting some nice damage output here. id say its time to get out of poison damage soon.

160 points:
http://www.titancalc.com/TitanCalc.a…1-0-0-12-8-0-0

by now you should have some nice +fire damage items so why not build on them. also you just finished making your core dweller a real force. id say time to get whatever you like. if youre a melee you still need blade honing and throwing knives

210 points:
http://www.titancalc.com/TitanCalc.a…1-0-0-12-8-0-0

again i had problems spending the last 4 skill points O.o

Corsair
Corsairs are probably one of the best defensive classes around, being able to block pretty much everything while hardly ever successfully attacked to begin with. Theres just one problem with Corsairs: Defense has a totally insane amount of good skills to play with, its impossible to create “the build”. Unlike any class mentioned before Corsairs dont come in different types, they are all melee focused.
30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

Defense give nothing worth mentioning to starters. at the beginning absolute damage values rule. so poison again.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

get shield charge to reach your enemies faster get batter/rend armor to poison multiple opponents at once. note that getting more than 50% reduced speed is usually not worth it since thats all bosses can be reduced by. so dont bother putting your total nightshade+batter speed debuff above that value

110 skill points:

http://www.titancalc.com/TitanCalc.a…-0-0-6-0-0-0-0

time to get your shield attacks. please note that unlike most other defense builds, the adrenaline line is pretty worthless for a corsair because unlike others hes not very good at actually getting hit. if youre having trouble using shield charge+disable and batter to poison enemies because they arent close enough for you to hit them all at once i recommend shield charge + flash powder. that takes care of the biggest groups

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-6-6-2-1-6-0

got lethal strike for the damage and finished shield attack. also put 1 point into colossus for those dire times. the rally line should prove quite useful to you, as you have quite a way at killing energy in a matter of seconds. nevertheless i guess its time to get whatever you want.

210 skill points:
http://www.titancalc.com/TitanCalc.a…0-6-6-12-1-6-0
when the balance patch comes out ill probably put more points into armor handling.

Assassin
Assassins are the most common rogue builds, because the name attracts people. Unlike other games however, assassins are no dps machines in Titan Quest. This is one of the main problems of the assassins: you have to adapt to the way titan quest plays. if you play your standard assassin known from random other sources you usually end up dead. still once you adapt to them theyre not that bad. Assassins come in 2 versions: Dual wield and shield/spear. this is the only time ill showcase a style build too because imho the dual wield version offers nothing that the spear/shield version doesnt have, except for a big skill point sink.

Spear/Shield Assassin
as i said imo the stronger choice, though it lacks the flavor many assassin players seek.

30 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

surprise. poison as a starter again. probably good to get a bow in the start too.

70 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-0-0-0-0-0

might slowly consider dropping the bow for a spear/shield combo as you now have access to war wind. it attacks twice per opponent with a spear, so WW damage with a spear is quite impressive, but that will be built on later.

110 skill points:
http://www.titancalc.com/TitanCalc.a…-0-1-0-0-0-0-0

1 point into battle standard for these special occasions. kicked poison and started on the onslaught line. Time to get ardor and ancestrals going.

160 skill points:
http://www.titancalc.com/TitanCalc.a…6-0-0-0-6-15-0

your battle standard now rocks at reducing enemies stun resistance, that makes bosses much more vulnerable to your lethal strike. after maxing the battle standard its time to get whatever you want.

210 skill points:
http://www.titancalc.com/TitanCalc.a…6-0-0-0-6-15-0

Dual Wield Assassin
as i said i cant see the advantage of dual wield, except for style reasons.
the dual wield assassin should start the same way a spear/shield one starts. thats why ill start showing him only in the last 2 steps.

160 skill points:
http://www.titancalc.com/TitanCalc.a…-0-0-6-6-6-0-0

no super cool battle standard no super cool lethal strike yet. instead i got me the dual wield skills and since its all about swords now: weapon training.

210 skill points:
http://www.titancalc.com/TitanCalc.a…0-0-6-6-15-0-0

and with that i wish you good luck with your builds.

-Guide by Felexitus

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